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So even if the contract calls for the design in print-ready PDF form as the main deliverable, I'll still include the PSD, AI files, uncropped photos/textures, etc. used to create the PDF. It requires little to no additional effort on my part, and it's useful in a lot of scenarios, even if they're not foreseen by the clients themselves.
@DA01: I suppose that depends on what you consider production files. Licensed fonts and stock assets (photos, vectors, brushes, etc.) could be considered production files that you would not normally turn over to the client, so I'm referring mainly to design artifacts created specifically for the purpose of the project. In this subset, it's still common to leave out alternate designs, but I generally try to hand over as much of the files used to create the final design in the most flexible/hi-fidelity format as possible.
That's a problem with your image/settings, not Phantasm. Your image has almost no midtones, only shadows and highlights. That's why I blurred it. You can also emphasize the midtones by adjusting the dot gain curve.
Given the size of the files, it's most likely that it's just a video that uses .swf as a container because that's what the games are programmed to use for the login background. More than likely it was done in After Effects as those particle effects are built into AE and a novice could literally create something like this within an hour of picking up the software for the first time.
Technically, the RIP will AA the type and other vector shapes optimally for the printer. So there's no point to AA the text yourself, but AA definitely has a use in print. It's not just for low resolution screens. Any time you have non vertical/horizontal lines in a raster image, you get aliasing. AA counters this and improves image quality, even at high resolutions.