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I am needing help understanding what is happening with my gradient mesh colors. I'm trying to create some folds in a scarf using the mesh, however, when I apply the darker color I get a weird lighter grey transition color.

Gradient Mesh Problem Graphic

I've tried searching Google for a solution, but I haven't found anyone with a similar problem. Does anyone here know what might be causing this or if there is a way to fix it?

Thanks!

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  • Are you using spot colors? What is the color of the outer mesh color stops?
    – Scott
    Commented Sep 11, 2017 at 20:54
  • Ah! I was using spot colors. I changed them to process and now they are working correctly. Thanks! (is there some way for me to mark this as the correct answer?) Commented Sep 11, 2017 at 21:04

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When using Spot colors, you may get these halos. To prevent them, ensure all mesh points are the same spot color and then merely a tint of that color.

By default, when you add a new mesh point it gets converted the the document color mode (CMYK/RGB). Illustrator has difficulty blending RGB/CMYK to Spot, so you get halos.... but as long as you blend from/to tints of the same spot color you should be okay. So, basically, you have to add a mesh point, reset the color to the spot and adjust the tint.. then you have to go edit all the auto-added mesh points and ensure they are the same spot color and adjust their tint.... repeat for each new mesh point.

Alternatively, you can create the mesh with CMYK/RGB colors, if possible.

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  • This explains why I was able to use spot colors on a couple of other mesh objects. They were all single color items and I just used tints (saved as separate swatches) to add highlights. Thanks! Commented Sep 11, 2017 at 21:33

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