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It's kind of hard to explain what I'm going for so here's a crude picture of my attempt:

enter image description here

I want that point on the circumference of the outer circle to join horizontally to the tangent of the inner circle - which I guess would just be the top of it. And then I want it to loop round and rejoin; I know how to cut this out once created.

What's the best way to create this where everything line's up orgasmically? I'm not very experienced with Photoshop / vector work; should I be using the pen tool or shape tools?

I'm using Photoshop - I've no money.

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  • I see you've tagged this question with 'adobe-iilustrator'... but you're using Photoshop? This would be much easier to accomplish in AI (which can be used in trial mode).
    – BANG
    Commented Jul 14, 2017 at 8:42
  • No money to buy Adobe Illustrator? - that's easily solved - use Inkscape which is free. Photoshop has extremely limited vector capabilities. Get some real vector software if you want to create vector graphics.
    – Billy Kerr
    Commented Aug 6, 2017 at 13:15

2 Answers 2

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Tap CTRL+R (or +R on a mac), this will show you ruler guides on the top and left of your image.

From these rules you can drag out a guideline, and use that for snapping and reference to get perfect lineups.

You'll need to first select the smaller circle object, then drag down from the top ruler, and the guide should be able to be snapped to the top of the circle.

Repeat this action for the bottom of the small circle, so you have two "tramlines" as guides running through the middle of your image.

Now select the bigger circle, and drag a guideline out from the left rule, and drop it on the point of the circle that's where the horizontal guideline meets.

Now you have the points you need available for snapping to guidelines.

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This question has popped on the surface by the system, but it was interesting. I did not find any method to do it in Photoshop except drafting something coarse. CAD-like exact snaps are not available. By setting quides and using high zoom one can in achieve something which is accurate enough when used in rasterized image.

No Illustrator is a problem, but as suggested, there are others. Let's try Inkscape altough it also lacks some important snaps. Some measures must be copied and pasted as numbers or some extra snappable lines must be drawn.

enter image description here

  1. We have 2 circles Green and Blue with a common centerpoint. Have all snap to point options ON. Draw the magenta tangent to the Green circle. Hold Control key to get perfectly horizontal line. Snap to the top quadrant point of the blue circle quarantees right placement of the left end snap to path quarantees the right end.

  2. Select the Blue circle. Duplicate it by pressing Ctrl+D. Draw a vertical line (cyan) through the centerpoints of the circles. Start from the lowest quadrant point of the green circle.

  3. Draw a circle (orange) to the crossing point of the magenta tangent and green circle. Hold Shift+Ctrl when drawing. Snapping the dragging handle to the cyan line makes the circle to have the radius = the magenta tangent

  4. Be sure that the orange circle is on the top. Select the orange circle and one of the blue circles (duplicated!). Goto Path > Cut path. The orange circle vanishes and one of the blue circles gets divided. Delete the rightmost part and color the left part (=orange). Delete the cyan line.

  5. Draw the missing line segment (=the other tangent) of your shape

  6. Combine the path segments.

DONE

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  • There is actually a way to circumvent no snapping in photoshop You can Actually Rotate the results and it does this as easily as intersections. But i would't actually bother. There is a reason why illustrator exists.
    – joojaa
    Commented Aug 6, 2017 at 18:14

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