I want to use MagicaVoxel to create some sprites in an isometric view rather than creating all the angles in Photoshop. My plan is to then export PNGs from MagicaVoxel from various camera angles to get the required rotations.
But I've got a couple of little bits I can't quite figure out.
How can I determine what the output size of a PNG file will be based upon the size of the MagicaVoxel scene when exporting in isometric format?
When the PNG is exported from an isometric perspective it's adding a black stroke around the the edge cubes. Is there a way to disable this?
Is it actually possible to change the camera angle that the ISO export is done by?
Here is a picture of the character in the editor
And here is the resulting export