I set the material for unity-chan (https://assetstore.unity.com/packages/3d/characters/unity-chan-model-18705)

When I set the eye material and rotate the viewport, the eye material disappear. How to make it always visible?

enter image description here

I can change viewport 2.0 option > transparent algorithm to "depth peeling", it will fix material disappear in Maya, but when I export my maya project to FBX and use FBX in unity editor, this bug still exist.

  • Isn't it just a preview issue? Does the issue still persists in the final render? (What's the final use of this file?)
    – Luciano
    Apr 29 '19 at 15:02

I find a tmp solution;

I reset all character head object(click "head" group in outliner), in viewport, asign material with lambert1(maya default material)

and first assgin eye material, this bug doesn't occurs

and set material for all head objects, one by one, when assign one material, rotate viewport to see whether this bug reproduce

finally, I find when I set "eyebase" material, this bug occurs

so I change eyebase material, this bug is fixed

I still wanna know why set other object material will cause eye material disappear

  • Try to delete object history. I don't recall where is that option, somewhere in Edit - Delete by Type or something like that. Jun 2 '18 at 9:57
  • @SylwesterPilarz Shaders are not in history tree so it will not help.
    – joojaa
    Aug 2 '18 at 10:55

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