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I set the material for Unity-chan!

When I set the eye material and rotate the viewport, the eye material disappears. How to make it always visible?

enter image description here

I can change viewport 2.0 option > transparent algorithm to “depth peeling”, it will fix material disappear in Maya, but when I export my Maya project to FBX and use FBX in unity editor, this bug still exist.

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    Isn't it just a preview issue? Does the issue still persists in the final render? (What's the final use of this file?)
    – Luciano
    Commented Apr 29, 2019 at 15:02

1 Answer 1

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I find a tmp solution:

  • I reset all character head object (click “head” group in outliner), in viewport, assign material with lambert1 (Maya default material)

  • and first assign eye material, this bug doesn't occur

  • and set material for all head objects, one by one, when assign one material, rotate viewport to see whether this bug reproduce

  • finally, I find when I set “eyebase” material, this bug occurs

So I changed eyebase material, this bug is fixed.

I still wanna know why set other object material will cause eye material to disappear.

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  • Try to delete object history. I don't recall where is that option, somewhere in Edit - Delete by Type or something like that. Commented Jun 2, 2018 at 9:57
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    @SylwesterPilarz Shaders are not in history tree so it will not help.
    – joojaa
    Commented Aug 2, 2018 at 10:55

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