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In 3ds max, I need to reset the model matrix without changing the position of all vertices. Does anyone know how to do this?

EDIT: I didn't know that the model matrix was called a "pivot".

  • Can you clarify what you mean by "model matrix"? – ckpepper02 Dec 20 '13 at 16:10
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Go to the hierarchy tab, click on "Affect Pivot Only" and move the pivot to 0,0,0 .

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