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I am doing tilemapping for a game. I originally went with a bright, vivid style but now want to tone it down into a more realistic style.

I spent a lot of time making a nice grass tile, but as you can see, it clearly doesn't match the darker colors in the tree that I'm going for:

enter image description here

Following this tutorial on hues, instead of redoing the grass tile, I decided to just change the hue to match. I selected the tree's base dark green color to paint over the grass, but it's coming out as an ugly olive color:

enter image description here

Clearly I am doing something wrong here. Which is the best way to change the grass coloring such that I retain the texturing?


Edit: I found going to Image -> Adjustments -> Hue/Saturation is a good way to go... it allows you to play with Hue, Saturation & Lightness all within the same control panel until you get what you want.

enter image description here

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    I don't think you have a color issue, but a brightness issue. The grass looks like it could be a bright sunny day. The tree appears more dusk colored. – DA01 Aug 26 '14 at 22:22
  • @DA01 Good point. For a game that probably won't have change of time or different weather, what's a good average to go with? – Growler Aug 26 '14 at 22:29
  • I think it depends entirely on the game...both the game play and the aesthetic you are after. – DA01 Aug 26 '14 at 23:25
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    I think your edited version feels much better as a pair. – DA01 Aug 26 '14 at 23:25
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You simply need to experiment with modes and opacity to get where you want to go...

enter image description here

I, personally, would probably opt for the Color blending mode above Hue. Then simply adjust the opacity of the layer until you're happy.

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