I am doing tilemapping for a game. I originally went with a bright, vivid style but now want to tone it down into a more realistic style.
I spent a lot of time making a nice grass tile, but as you can see, it clearly doesn't match the darker colors in the tree that I'm going for:
Following this tutorial on hues, instead of redoing the grass tile, I decided to just change the hue to match. I selected the tree's base dark green color to paint over the grass, but it's coming out as an ugly olive color:
Clearly I am doing something wrong here. Which is the best way to change the grass coloring such that I retain the texturing?
Edit: I found going to Image -> Adjustments -> Hue/Saturation is a good way to go... it allows you to play with Hue, Saturation & Lightness all within the same control panel until you get what you want.