I am doing tilemapping for a game. I originally went with a bright, vivid style but now want to tone it down into a more realistic style.

I spent a lot of time making a nice grass tile, but as you can see, it clearly doesn't match the darker colors in the tree that I'm going for:

enter image description here

Following this tutorial on hues, instead of redoing the grass tile, I decided to just change the hue to match. I selected the tree's base dark green color to paint over the grass, but it's coming out as an ugly olive color:

enter image description here

Clearly I am doing something wrong here. Which is the best way to change the grass coloring such that I retain the texturing?

Edit: I found going to Image -> Adjustments -> Hue/Saturation is a good way to go... it allows you to play with Hue, Saturation & Lightness all within the same control panel until you get what you want.

enter image description here

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    I don't think you have a color issue, but a brightness issue. The grass looks like it could be a bright sunny day. The tree appears more dusk colored. – DA01 Aug 26 '14 at 22:22
  • @DA01 Good point. For a game that probably won't have change of time or different weather, what's a good average to go with? – Growler Aug 26 '14 at 22:29
  • I think it depends entirely on the game...both the game play and the aesthetic you are after. – DA01 Aug 26 '14 at 23:25
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    I think your edited version feels much better as a pair. – DA01 Aug 26 '14 at 23:25

You simply need to experiment with modes and opacity to get where you want to go...

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I, personally, would probably opt for the Color blending mode above Hue. Then simply adjust the opacity of the layer until you're happy.

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