I'm working on a couple of maps for a 3D mesh. I need to expand the edges of an image in a way the image data itself is replicated as well.
Example:
(Image courtesy of this post)
I had some success using the Content-Aware
Fill, but it's not perfect because it's way too smart. The edge pixels aren't replicated, they're sort of smoothly blended together and end looking lighter than the edge. They need to be of the same color of the edge.
How can I achieve a closer result to the top image in Photoshop?