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I'm working on a pixel sprite and I have 2 coloured pixels with 1 empty pixel gap between them. Is there any way (tool) to fill in the missing pixel with the mixture of the 2 that are filled?

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    What software are you working in? – Vincent Jan 8 '16 at 11:00
  • For blending colors I like chroma.js a lot: vis4.net/labs/multihue/… Maybe this helps in your case, too... – AAGD Jan 8 '16 at 11:54
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    The result in general depends on your color space. Taking the average RGB value will not give you the same color as taking the average HSV color. – MSalters Jan 8 '16 at 15:19
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Finding the exact colour code might depend on your current colour space, as mentioned in the comments. This method is colour-space agnostic and whould work in most software that supports layers.

  1. Draw a pixel of colour A on a new layer;
  2. Add a second layer on top of that, and draw a pixel of colour B exactly on top of pixel A;
  3. Reduce layer B's opacity to 50%;
  4. Merge the two layers;
  5. Sample the resulting pixel's colour. That is the colour you are looking for.

Alternatively, you could also draw directly over pixel A in layer A with a 50% opaque brush in colour B to get the same effect. Faster, but less intuitive.

  • Err, now the color that is dependent on color model is the median value. Color has a good enough definition to actually have a median color. Easiest way to compute this though is to work in a device independent colorspace. Also nitpicky but you havent actually computed the median but the average. – joojaa Dec 18 '17 at 15:47
  • @joojaa shrug This works 😊 – Vincent Dec 19 '17 at 0:07

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