So it's a bit complicated but here is the gist... I made a design using blending modes with a background texture of cardboard. The idea is that the design will get printed directly on the cardboard so now I would need to basically extract those images and get them into a .PNG with transparency. But whenever I do that the white still stays left behind from not having a texture underneath it. I tried using a mixture of masking and blend but the white areas stay behind and it just looks so much worse.
Here are some screenshots so that you can see what the problem is.