Generating 3D objects in illustrator is all about illusion. In your case you are trying to create a 3D object with 1 shape. However sometimes it's best to create the illusion of 1 shape or object by using two or more. For example the object below I created is two shapes, one on top of the other.
Here's how it breaks down visually.
And here is the step by ...
"Drawing" is really comprised of two main aspects in my opinion:
The ability to see things as shapes, lights, colors, etc. ("see" can mean imagine or envision, it doesn't have to be literal)
Muscle memory (hand-eye coordination) to transfer what you see to your fingers/hand/toes/whatever in order to create it.
Swiss school designer Inge Druckrey created a ...
No, software like that does not currently exist.
Now that the state of the art has progressed slightly, there is in fact some bleeding edge tech that can do this quite well:
It is still not perfect, even usable in many cases. For example noses tend to be a bit crooked, the meshes are a bit generic and so on. But ...
First, any animation studio will want to see that an artist has solid drawing skills. The ability to communicate ideas through sketches or storyboards can only help you in developing your own stories.
Is there any correlation between the two?
Computer (3D) animation and traditional animation both attempt to achieve one thing, the illusion of life ...
Open grid and snap settings, click midpoint
Select your object, in modify panel click edit poly
In "selection" rollout click edge
Find and click "insert vertex button", target needed edge and click it
Daz 3D. It is free. https://www.daz3d.com/
You can make some renders inside it or export the models to other aplications.
Another one is Makehuman http://www.makehumancommunity.org/content/downloads.html
While any 3D application can do this, its by no means trivial. First polygon modellers are discretsized and you can not just bend wherever you like. With no 3d experience this is a bit hard to get at first. For a experienced 3d modeller no problem. While any content creation application works file I have a different suggestion.
3D CAD applications have a ...
3ds Max is perfect for this. And has a 30 day FREE trial, with full functionality.
Draw it out in 2D inside 3ds Max. Then simply move the Transform Gizmo to the creases and fold it as you need until you have the desired result. And you can even animate these folds, for added fun.
By "folding" you'll be ROTATING, the currently selected sub selection (those ...
It's best to learn one particular kind of modelling first, and avoid modifiers for a while because they're so incredibly diverse in what they each do, and manually learning to model without them will give you a much better initial understanding of how modelling works.
The two most popular types of modelling are NURBS and Polygon modelling.
Depending on ...
In the future (perhaps soon), there will be software that recognizes objects in photos and then looks up 3D models based on the identified objects.
Carnegie Mellon University did some research on this subject, which you can check out here. The video is pretty sick/scary. This is from 2014, so they may be further along now than they were back then. I haven'...
See here. Full tutorial.
mirror faces rather than an object.
select current editing node.
check template node if you want to see live preview of finally mirrored model.
I don't know yet how to see template node look shaded.
Yes there is a correlation.
Drawing is more about observation than about coordination. Observation skills are useful, because it enables you to do better results.
Most people know how to draw. The just dont do it for obscure reasons. Atleast all 4 year olds i have known knew how to draw. Being better than normal adults is by no means nessesery. So just get ...
Select the object you wish to apply the subdivide to. Go to the modify panel and in the modifier list go to object space modifiers. Select Subdivide from the list. It should now be applied to the selected object
I know this post is late and not in 3D max but any software package can pull this off. I use C4D with foldMYDesign template and FoldIt plugin with bones for animations and instruction manuals. Adding to plugins with PYTHON is beast mode as well.
If you use ArtiosCAD, you can easily export 3D format say DAE and have dieline extruded and work your magic. You ...
Thanks for all your suggestions. I've narrowed down the software to the following -
Origami is an illustrator plugin that automatically folds the 2D shape into an 3D file for further editing.
I'll still need to import the file into 3d software for rendering it properly. I've looked at several and I'll probably end up using blender. It has the least ...
RMB (Right Mouse Button) on the canvas and choose Select All
In the status line choose Select Component Type () and under that Face () deselect others
Looking from above marque select the are you want too keep. (make sure your slect tool is not set to select only visible faces.)
Hold down Shift and marque select everything to invert selection
Found this post via Google, and thought I'd provide an expanded list of options for achieving this result from another article on the topic. Depending on your use case, here are a different approach that will add a vertex or, in some cases, add multiple. Admittedly, some are better suited than others. All use the Editable Poly modifier's tool set.
1. Insert ...
You can customize any action in 3ds Max with your shortcut of preference.
In main menu go to Customize->Costumize User Interface->Keyboard
and find there Extrude(Poly) then assign a keyboard shortcut combination.
I know this question is very old, but I couldn't let it unanswered ;)
Try applying an FFD4x4x4 modifier to it, expand the modifier's rollout, select "control points", select all of the central points and uniform scale them down a bit. You might have to move some up and down to achieve the desired curvature.
The method Ryan described is also a great way of achieving the same result. The modifier to apply to your spline would ...
I use Cinema 4D, so the options might be slightly different, but the process should be the same. As I mentioned, 3D questions are a bit tricky on this site and usually wind up closed. I'm only answering this, because I'm on lunch break and haven't used C4D in ages, so I wanted to make sure I still had the skills.
Start with a cylinder
I then placed the ...
You say you don't want to look at photogrammetry software, but that is exactly what you should be looking at.
More specifically Stereophotogrammetry is software that compares multiple photos to estimate 3D data to reconstruct objects in the photo. You can find a list here that is getting close to 100 programs. There are three options in the list that work ...
For myself, I use DCC tools and properly set up (with joint constraints) IK and FK models, and have no problems with posing them.
I'd get frustrated pretty quickly with a manually-posed-and-reposed model as it'd be really darn hard to iterate poses for animation.
The short answer is yes.
You can create any level of detail, what maters is your modeling skill and your familiarity with the software.
You can create some amazing things with Blender and even Unity
Yes some programs can perform some functions better than others but there is no team that doesn't use a bunch of software programs to achieve a final result.
Your best chance to make videos like this is to use Blender.
It´s free, it can handle 3D modeling easily well, it´s documentation is thorough and it also has many tutorials available. Also, as a great feature, it has it´s own video editor included.
Nevertheless, be ready to spend at least three months learning, before making a simple video like the one ...
There's not much detail in your question about either your modeling skill / experience, nor in fact any sense of what you've tried so far, making this question pretty much the definition of vague... so any answer at this point will be of severely limited utility.
I see some serious edge artifacts which make me think this is either scan data or ...