Use the Line Tool:
Select the Line Tool from the tool bar and make sure your layer is set to Shape Layer. Before you make the shape on the artboard, click the gear icon and choose which side of the line (Start or End) you'd like the arrowhead to be on. You can also set the width and height of the arrow head by a percentage proportional to the line:
Rotate each circle 45° (causing them to have an overlapping anchor point)
Use the Direct Selection Tool (White arrow) to click anchors and delete them, leaving appropriate segments.
Select the middle 2 anchor points and join them (Object > Path > Join)
Rather than rotating the circles, you could also use Object > Path > Add Anchors to create ...
Here's one approach, there may be others.
Draw two straight lines, select them both, then create a bunch of lines in between using Extensions > Generate from Path > Interpolate, ungroup them, then do Path > Combine
Draw the curve
Copy the curved path (you'll need this later)
Select All Ctrl+A, then do Path > Cut Path or ctrl+Alt+/
Select and Delete the ...
No silver bullet available. No software really knows the original, only guess. But you can help at the difficult places. At first make
a work copy of your original as separate layer, by Magic Wand select the black (tol=10, anti-alias=ON) and delete it.
a black reference layer to see the result against it when needed
Then one character at the time do the ...
You can apply extension Modify path > Flatten Bezier. the Flatness parameter affect "the smaller parameter the more nodes and the better fit". The numeric value unfortunately tells something exact only for those who have time to read the documentation and who understand Bezier Curve mathematics.
ADD: I must admit I do not know how Flatness ...
A typical strategy, used by many*, is to place points at the curve extrema, as mentioned by @RadLexus, in a comment. Extrema in this case are defined as places where the curve meets your paper orientation in 0 or 90 degree.
Image 1: One good strategy is to place points on extrema
Having more then 90 degrees between points makes it impossible for you to do ...
Simply use a thick stroke as opposed to a shape, and apply a gradient to the stroke.
You can expand the gradient stroke afterwards, resulting in a gradient mesh object.
You can also stack multiple strokes via the Appearance Panel to add additional gradients. Here I've added a second stroke with a gradient to indicate shadowing on the lower portion...
There are a couple of different ways to alter the curve of paths in Illustrator. You can manipulate the bezier handles on the points to make the path go where you want it to or you can directly manipulate the path itself and the bezier handles will then automatically adjust accordingly.
In your example, to get the missing handle back you just need to use ...
No, because of standards.
Not out of the box
Adobe and PostScript simply use cubic Béziers. A cubic Bézier has 4 points. The decision is arbitrary and was done ages ago. The underlying vector specifications PostScript, PDF and SVG only natively support 2 (square) and 3 (cubic) order Béziers. So any export to these engines would need to change your ...
If you are only using Photoshop, These are the steps I took..
First I Changed the image resolution to 300 dpi
Then I went to Menu item Image/Adjust/Invert
Then using my magic wand I selected all of the white in the image
Then in my layers panel, I used that selection to create a mask
While holding the command key, I clicked on the mask icon In the layers ...
Use the path effect Power Stroke. You can edit the width in the Nodes tool after applying it.
Draw a copy of the segment that needs the effect to have good control. Applying it to your closed path easily creates a mess.
You can as well draw the problematic curve with the pen tool as a closed shape:
A curve can't have a starting point in the middle. It has to be one or other of the end nodes. In Inskcape you can reverse the path direction using Path > Reverse. Path direction affects the entire path. You can't have sections of a compound path running in different directions. Only open paths have a start and end node (see note below).
If you want you ...
Don't use a brush here.
Draw a circle
Choose Effect > Distort & Transform > Zig Zag and adjust settings to your likingUnder the "Points" area, be certain Corner is selected. Then click OKAY.
If you then need access to the anchors for the zig zag, choose Object > Expand Appearance otherwise you can go back and edit the zig zag whenever needed by ...
There are several very interesting articles regarding Bézier curves applied to type design like this which revolve around using as few points as needed, and limiting handle angles to 0°, 45° or 90º with a non-variable width.
This advice is indeed specific to type design, where the extreme points of curves (which would be at 0° or 90° angle) are of ...
Here's one method that might work for you if you have Illustrator CC.
Use the Curvature Tool.
The result looks pretty smooth, and done without the need to mess with Bezier curve handles!
The Curvature Tool is a fairly new feature, Illustrator CC October 2014 release, and later.
Use the Bézier tool Shift+F6 to draw a closed path as in the example shown below
You can hold down CTRL as you use the tool to constrain the angles at the corners to 45 degrees, and for right angles at 90 degrees.
Then use the Edit Paths by Nodes tool F2 to curve the corner segments.
@joojaa has it exactly correct - roughen and pucker and bloat and tweak are all your friends here, and the appearance palette most of all.
I've spent more time than I care to admit developing tree graphic styles over the years for use in architectural illustrations, site plans, elevations and so on - and especially in large siteplans, I tended to use ...
Difference is quite low :) Auto bezier will generate constrains automatically and continous bezier will allow that constrains to be streched in the axes (same line of auto generated constrains) and once you change constrains axis ( means u make shape like V) it'll become bezier
Auto Bezier : As it's name says; auto bezier stands for the smoothness of ...
You can scale the handles.
But, yes, you must do them one by one. That really shouldn't matter if you use numbers rather than trying to drag anything.
Select one anchor using the Direct Selection Tool (White Arrow)
Double-click the Scale Tool in the Toolbar and
Use the Uniform field and enter a value.
The handles will scale.
If you select more than a ...
Try a polygon model of a revolution surface. The next example of that idea has low polygon count to keep the image sparse:
As a wireframe it's this:
It's turned to vertical position, the projection is parallel (=no perspective), the view was saved as PDF, opened in Illustrator and all horizontal and vertical lines are manually deleted:
This has nothing ...
See this interesting example from https://bl.ocks.org/maelp/5913757:
I prupose you to :
create a circle with the "U" tool
add an arrow
delete 3/4 of the circle
extend the line
As photoshop is not the best software to do that, you can also create the arrow in Illustrator, and copy/paste it on photoshop. You will be able you modify it with double clicking on the arrow's layer.
I hope it will help you.
Pull in the direction you created that segment of path.
If changes direction again, its based on that segment:
(totally missed a point but not taking the time to correct it)
Vs on the same shape but a different segment: