Here's how I would do it.
Select and delete all the grey filled objects.
Draw some black lines with the Draw Freehand (Pencil) tool to make fully enclosed (or bounded) areas.
Use the Fill Bounded Areas tool (aka the Bucket Fill tool) to fill the enclosed area with colour. You may have to zoom in a bit to get this to work well. There are also Tool Controls ...
Your new document is in CMYK color mode.
PNGs are RGB, which has a wider color gamut than CMYK. I believe that your settings are such that the RGB is not being converted to the document's color space. This is why the new version looks duller than the old version.
I'm not sure but it sounds like your default color mode is CMYK and that is overriding the color ...
In Illustrator set up the new document to the size you want. In your case, that will be 57.15mm x 88.9mm. You don't need to worry about the ppi at this point. Create your artwork, or import your artwork into that new document.
Here are the settings I used for the example below.
When you need to output your work as raster, proceed as follows:
Do File > ...
I know this has been answered now, but as someone who worked with a lot of Flash artists for animation back in the day... I think what you're talking about is the way it outlined all your ink strokes into outlined vectors as you drew them. This was something I always found weird coming from Illustrator, but Flash animators absolutely loved the way it worked.
I wouldn't use filters to do this.
Try Inkscape's Stars and Polygons tool. As a starting point, set the tool controls to Regular Polygons, corners 3, randomized 0.370, and rounded corners 0.150. Feel free to adjust these settings as required.
This feels trickier than it should be, especially when multiple objects are already on the destination point, but holding down the command|control key should bring success:
Select your green point
On Mac, hold down the Command key
On Windows, hold down the Control key
Slide it close the the destination point where you want to snap
You can see ...
There's nothing I know of that will do that automatically. Although user287001's answer is probably the closest you will get.
Anyway, if it was me, I'd construct such patterns differently. I'd create a seamless tile manually, then clone the whole tile. You can use the grid and snap to grid to help get the positioning of repeating pieces that overlap the ...
There's no need to "eyeball" horizontal nor vertical repeat intervals. There's surely some nodes if you have vector paths (=no raster images, effect results nor non-path presets such as rectangle or ellipse). You should be able to find corresponding nodes at horizontal and vertical repeat intervals.
Unlink and ungroup all shapes of your tiled ...
Let's assume you have a photo that you want to convert to contain only a few greyshades - your question said black, white and 2 more greys between them. You must somehow decide how to divide the photo to different greyshade areas so that the image is still recognizable.
Desaturating and posterizing are not enough. You cannot generally adjust the posterizing ...
A group in the sidebar denoted by a folder icon is just that - a group. This is organizational concept.
You create it by selecting several shapes and grouping them by clicking Group icon. Since this is organizational concept, you can't apply shape's action to it, like masking, shadows, etc.
A group in the sidebar denoted by a shape icon is just that - a ...
This is for Adobe Illustrator.
Without doing a full blown tutorial, here is how I would approach this:
Make a blend of black lines at the various densities you want (100%, 75%, 50%, etc.)
Expand each of those blends and make a pattern fill swatch for each of those (Object> Pattern> Make). You will probably have to adjust the width and height to get ...
There's no actual mask in the SVG. The entire design is made of white filled objects, which are grouped, and placed over a black filled rectangle. Shortcuts below are for PC, for Mac use Command instead of Ctrl.
Using the Selection Tool (V) select the graphic by clicking on a white area
Do Object > Compound Path > Make (Ctrl+8)